Follow-up Comment #3, patch #3321 (project freeciv): > I'm not sure it's possible to change type after player creation
It's not possible as there's ai type specific structures about players, cities, and units. It's assumed (and that's hard to reliably change) that values for *current* ai type are correct. That's not true if data about another ai type, and not current one, has been maintained. Arbitrary example: AI type wants to track how reliable other players are so it stores information to its private player structure about any pacts broken by other players. This works when player is under its control (note that this does not mean that player must be under ai control, just that player has this ai type assigned) from beginning to the end, but player cannot switch to this ai type mid-game as it would have no history information. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3321> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev