Follow-up Comment #5, patch #3345 (project freeciv):

I still have only read the patch - not even tried to compile, but a couple of
more points:
- Does it compile without warnings? When ever I add new effects, I get warning
from ai code that "case" for new effect value is missing from "switch" in
building evaluation.
- I think that strictly speaking this does not change network protocol, so no
need to change capstr. Server may send more unit packets than previously, but
I don't see how that would break old client.


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to