Follow-up Comment #5, patch #3345 (project freeciv): I still have only read the patch - not even tried to compile, but a couple of more points: - Does it compile without warnings? When ever I add new effects, I get warning from ai code that "case" for new effect value is missing from "switch" in building evaluation. - I think that strictly speaking this does not change network protocol, so no need to change capstr. Server may send more unit packets than previously, but I don't see how that would break old client.
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