On 7 July 2012 18:59, Jacob Nevins
<0jacobnk.fc...@chiark.greenend.org.uk> wrote:
> (Could be either a change in barbarian behaviour, or other AI players
> have got worse at defending / recapturing against barbarians.)

 Maybe both. I've noticed with my own ruleset (as human player) that
barbarian problem is harder in early game (I once investigated this
just enough to notice that code that in earlier versions prevented
barbarians from attacking too weak (=not enough cities) players is no
longer there - maybe my too low onsetbarbs turn was not actually used
in earlier versions because of that check). At the same time AI seems
to care about defense even less (it has always relied on knowing when
someone is approaching and setting defenses only then - which has
never worked well with barbarians that are not *approaching* but just

 - ML

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