Follow-up Comment #9, patch #3346 (project freeciv):

"It's not new with behavior with this patch, but I wonder if dead players
should be losers in all cases. Now they are marked as losers in first pass,
but later passes have no aliveness check before the turn players to winners."

Right now, i can't think of an example of a dead player who might reasonably
have a higher score than the players who defeated it.  In that case, skipping
over dead players sounds like a good optimization.


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