Copy of this was meant to list too...
---------- Forwarded message ----------
From: Marko Lindqvist <cazf...@gmail.com>
Date: 3 August 2012 18:53
Subject: Re: [Freeciv-Dev] Suggestions about a SMAC remake
To: Renato Borges <rcbrgs....@gmail.com>
On 3 August 2012 18:21, Renato Borges <rcbrgs....@gmail.com> wrote:
> I have been a fan of strategy games for at least a couple decades now,
> and although I haven't played freeciv in a long while, it has recently
> entered my radar again. Also, I am a scientist and write a lot of code.
> I suppose you all know about (and possibly are players of) Alpha Centauri.
> I have been discussing with other Alpha Centauri fans in CfC about
> starting a project to remake AC in open source. The link to the thread
> is this:
> I do not want to spam you too much, but it is important to say that we
> do know about the issue of intellectual propery, and that we cannot
> distribute an AC "clone". What we are considering doing is an AC "clone"
> that can play the original content if you have the original files, and
> can also play additional, truly open content, fan-made.
> We really want to have the features that make AC different from other
> civ games, in special, the unit workshop, and terrain terraforming. But
> we want to have better graphics, more factions in the same map, better
> multiplayer, etc...
> Of course, we thought about using freeciv as a base for this. I would
> love to hear any ideas you might have about such a project, in special
> about using freeciv as a starting point.
> Freeciv-dev mailing list
Possibility of creating SMAC style ruleset for freeciv comes up every
now and then. I think main features missing from the "engine" are
Units Workshop and Governments system similar to SMAC. Very long time
ago there was freeciv related project named freecivAC, and their pages
still seems to be up: http://freecivac.sourceforge.net/ Most of their
useful stuff (effects system) was later merged back to freeciv, so
starting from current freeciv creating SMAC mode should be easier than
it was for them.
I just hope that will implement things in a similar generic way than
main freeciv ruleset format - not breaking other rulesets - so that we
(freeciv) might get something useful back from your project.
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