Follow-up Comment #3, bug #20361 (project freeciv): to bring more light into it - pathfinder does not check whether targeted square is occupied, it only checks best way to that square from my long observation, best metod to avoid failed gotot+attack is use it to go best position near unit and attack using arrow keys
as for code, there are few solution that i can think, but none of them is good enogh to solve problem i think easiest (and best) would be if pathfinder checked if tile is occupied and if yes then goto adjacent to unit (using best route), attack and dont move further _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20361> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev