Follow-up Comment #5, bug #20361 (project freeciv):

That's actually pretty good.  Any reasonable defender will certainly attempt
to negate the road using mines, caltrops, etc.  In general, we want the
attacker to remain in place after the assault.  The added movement point cost
from having to march beside the road will further limit fast units from
"shooting and scooting".

Where this needs more consideration is the experimental ruleset.  If the
defender is on a tile that the attacker could not enter except via road, then
totally negating the road will make the defender unreachable.

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