Follow-up Comment #9, bug #20501 (project freeciv): > One thing i've noticed in conjunction with server-side > auto-attack: units that have been given the 'Fortify' command > can be reliably counted on to engage approaching enemies.
Sounds opposite of what it should be. Fortified units have have better defense, so they should be less likely to find attack better option than waiting in defense. Attack also removes their fortified status, so it weakens their defense value against further attackers. I noticed that unit_win_chance() is used by autoattack. Some of the recently fixed defense bugs affected it, but I believed it to affect client side win chance display only. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20501> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev