Follow-up Comment #7, bug #19825 (project freeciv): >> I would say that the UI should match what the client's player >> know. But maybe global observer should know the vision of each >> player in edit mode (of course, this would require more work). > > > I think I could implement this. But I would need a new packet > (PACKET_PLAYER_TILE_INFO).
S2_4 has been in network protocol freeze for a long time, so I'd rather leave protocol changing part out (even though if we must, we can do it with optional capability). I'm not at all convinced that suppport for rather special case of global observer doing editing work is worth the memory wasted (consider 128 player game with huge map). Let's first just limit the UI not to access or to display knowledge information of other players (with the special case of global observer being that everyone is "other player") _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19825> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev