URL: <http://gna.org/bugs/?20547>
Summary: Client-side time machine Project: Freeciv Submitted by: berndj Submitted on: Thu Feb 21 12:45:08 2013 Category: client Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: Background: I'm tediously playing a 29ktile donut map and terraforming the rather large poles with nearly 1000 engineers. I have a patch that does connect-with-transform, but even that seems inadequate: mainly because I forget which engineers are terraforming along which path, so two paths end up intersecting and I get tiles terraformed more than I want, or at least sooner than I want them in the desired state. It would be nice if the client could display the state of the world as it will be N turns ahead - at least to present an approximation. Of course it isn't possible to predict barbarian or other enemy interference, but it would be good enough to approximate the future. A time machine could also be useful in planning decisive battles, but doing that properly would need a lot more UI in order to explore the ensemble of possible outcomes by considering various enemy actions. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20547> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev