Summary: Client-side time machine
Submitted by: berndj
Submitted on: Thu Feb 21 12:45:08 2013
Severity: 1 - Wish
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: None
Background: I'm tediously playing a 29ktile donut map and terraforming the
rather large poles with nearly 1000 engineers. I have a patch that does
connect-with-transform, but even that seems inadequate: mainly because I
forget which engineers are terraforming along which path, so two paths end up
intersecting and I get tiles terraformed more than I want, or at least sooner
than I want them in the desired state.
It would be nice if the client could display the state of the world as it will
be N turns ahead - at least to present an approximation. Of course it isn't
possible to predict barbarian or other enemy interference, but it would be
good enough to approximate the future.
A time machine could also be useful in planning decisive battles, but doing
that properly would need a lot more UI in order to explore the ensemble of
possible outcomes by considering various enemy actions.
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