Follow-up Comment #4, patch #3759 (project freeciv):

> If it turns out that say 90% of the sounds are usable, we could
> probably find alternatives for the rest.

We also have the option to just improve the stdsounds by taking usable parts
from freesounds. I haven't tested how well the samples of the two soundsets
work together, however.


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to