URL: <http://gna.org/patch/?3770>
Summary: better defense when GameLoss is a military unit Project: Freeciv Submitted by: imhotep Submitted on: Mon 04 Mar 2013 10:38:17 AM GMT Category: ai Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Background: I modified Ancients modpack so that the Leader is a weak military unit, to incite human players to take a bit of a risk and make the game more interesting. Unfortunately, this works for AIs, too. To win, I only have to wait until all AI leaders are killed by barbarians. Patch (against Freeciv version 2.4.99-dev r22446): This little hack prevents AIs from using the Leader to defend cities (so other units will be produced to do this). Second, if no DefendGood units can be produced, DefendOk will do. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Mon 04 Mar 2013 10:38:17 AM GMT Name: gameloss_defend_22466.patch Size: 817B By: imhotep <http://gna.org/patch/download.php?file_id=17384> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3770> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev