URL:
  <http://gna.org/patch/?3770>

                 Summary: better defense when GameLoss is a military unit
                 Project: Freeciv
            Submitted by: imhotep
            Submitted on: Mon 04 Mar 2013 10:38:17 AM GMT
                Category: ai
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

Background:
I modified Ancients modpack so that the Leader is a weak military unit, to
incite human players to take a bit of a risk and make the game more
interesting.

Unfortunately, this works for AIs, too. To win, I only have to wait until all
AI leaders are killed by barbarians.

Patch (against Freeciv version 2.4.99-dev r22446):
This little hack prevents AIs from using the Leader to defend cities (so other
units will be produced to do this).

Second, if no DefendGood units can be produced, DefendOk will do.



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File Attachments:


-------------------------------------------------------
Date: Mon 04 Mar 2013 10:38:17 AM GMT  Name: gameloss_defend_22466.patch 
Size: 817B   By: imhotep

<http://gna.org/patch/download.php?file_id=17384>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3770>

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