Follow-up Comment #3, bug #20561 (project freeciv): I don't see anything relevant in r22161 -- did you mean another revision?
I think that either client-side or server-side-client-specific localisation would require all construction of strings from localisable parts to be done by "approved" means, and format strings and arguments kept in some unflattened data structure until fan-out to invididual clients in low-level functions; so that requires a massive audit, and those functions need to be capable of all the compositions that we want (that are currently happening in ad-hoc ways in situation-specific code); and probably there are tedious memory ownership and freeing issues to worry about. So I can't see us getting around to it, to be honest. But if you are going to all that trouble, I think the server-side localisation is clearly superior. > Is modpack-specific text can be translated now? Well, um. A keen server operator could certainly add modpack strings to the message catalogue used by the server. I don't know that any do. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20561> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev