Follow-up Comment #5, bug #20567 (project freeciv):

My patch has reproducibility problem in my own regression testing use-case. I
use random seeds to get different games, but log those seeds carefully for
using in reproduction of the problems encountered. But with my patch main
random state goes one step forward (to produce mapseed) when mapseed is
initially zero = for original testrun. Once one sets mapseed explicitly to
same value, gameseed does not proceed.

> Which I think means any autogame where the first map generation
> failed will not be reproducible.

Uhm, I've been setting also mapseed for some time for reproducible games as
I've had problems with gameseed only. And this may explain why. But why do you
think games where first map generation success with random seed are


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