Follow-up Comment #4, bug #20700 (project freeciv):

After total of about 45 hours of autogame execution I've both confirmed that
the issue was the one I noticed, and the already submitted patch seems to
work. (Change comes to play first time much earlier where even the old code
luckily didn't crash, changing how the autogame proceeds, so fix is not tested
against exact old crashing situation)


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