Follow-up Comment #5, patch #3412 (project freeciv):

Documenting this to wiki I noticed that other similar effects are implemented
so that they just increase (or decrease with negative amount) internal value:
((100 + effect value) / 100 * x). That way there's no need to define base
effect with value 100% in all the rulesets that do not want to adjust the
value at all.


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to