Follow-up Comment #3, bug #21327 (project freeciv): Hi Jacob,
Thanks for looking into this issue. It's actually my 2nd scenario (first one being a WW1 recreation used in GT07) and funny enough, it's actually much simpler than the previous one! Yes the techs are on purpose. The finishing touches haven't been put in place yet (like Scenario description, Game Year, etc..), because I wanted to test play it a bit before submitting it to Davide Baldini for production. This particular scenario will attempt to recreate the Colonizing efforts of the Europeans. The game year will be set to around 1450 AD. Players will take over a given "advanced" nation (such as the British), while the AI will control all the "aboriginal" nations which are already established on the various continents (America, Africa & Oceania). Eurasia is completely removed from the map. Anyhow, much of the work was done using the built-in Editor. However, some repetitive tasks such as copying techs for a large number of nations was much easier to accomplish by editing the sav game file offline using a text editor. I'll open up the sav file and verify all the research goals to eliminate the Masonry inconsistency. Hopefully that should resolve the problem. I'll report my results here. Thanks again! - Nimmy. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21327> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev