Summary: Hex tileset non-isometric requires iso topology
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Tue 04 Feb 2014 01:47:23 AM EET
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: None
         Planned Release: 



This has been mentioned in the forums before, but somehow I haven't fully
understood what was the problem.

I have tested with new tileset derived from Amplio2hexbig, but I would be very
surprised if this doesn't apply to Amplio2hexbig.

The tileset is defined as type="overview", i.e., *not* type="isometric".
If you set server setting to value "hex|iso" everything seems to work. If you
set topology to value "hex" (not iso) like one would assume to be right for
non-iso tileset, client obviously has different idea of which tiles are
adjacent from the server (vision does not extend to what seems like adjacent
tile, you cannot move your unit there).

Actually we have no tileset that would use type="isometric". It adds to the
confusion that tileset named "isophex" is not isometric in this sense.


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