Follow-up Comment #3, bug #21409 (project freeciv):

So, how can we improve the UI?

The client clearly has the information to distinguish city-size-based trade
loss from 'real' corruption -- we can split it out from city_waste(). But
what's the patter?

The obvious gloss is that small cities just don't produce trade, but you can
see it coming off the land, so we need some explanation for where it goes
other than 'Corruption'.

I suppose we could just baldly say "Size penalty".

> btw what is the default value for server setting 'notradesize' ?


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