Follow-up Comment #1, bug #22089 (project freeciv):

Would a simple multiplicative factor on top of the current calculation of the
gold cost be sufficient? Or do you want to change the details of the
calculation?

Could add a new effect "Production_Buy_Factor", which rulesets set to 100 (%)
by default, and can be adjusted up or down if required. Since setting it to
zero isn't meaningful, we can use that for the "prevent buy" feature (that
fits quite well with existing code). Can specify what it applies to with reqs
clauses like "Building", "Barracks", "Local" or "UnitType", "Settlers",
"Local".

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22089>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to