Follow-up Comment #1, bug #22089 (project freeciv):

Would a simple multiplicative factor on top of the current calculation of the
gold cost be sufficient? Or do you want to change the details of the

Could add a new effect "Production_Buy_Factor", which rulesets set to 100 (%)
by default, and can be adjusted up or down if required. Since setting it to
zero isn't meaningful, we can use that for the "prevent buy" feature (that
fits quite well with existing code). Can specify what it applies to with reqs
clauses like "Building", "Barracks", "Local" or "UnitType", "Settlers",


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