Update of bug #22260 (project freeciv): Status: None => In Progress Planned Release: => 2.5.0, 2.6.0
_______________________________________________________ Follow-up Comment #4: Having it *never* to forget wants has its downsides - it may cause AI to research something that it needed early in the game but is never going to need again (good defense unit against opponents that are already obsolete) or is not important any more (problem already solved). Maybe optimal solution would be to deteriorate want a bit every turn so older wants would count less than current (want = want * 0.9). Another problem is that wants are not saved to savegame, so they start from zero after loading a saved game anyway. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22260> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev