Update of bug #22260 (project freeciv):

                  Status:                    None => In Progress            
         Planned Release:                         => 2.5.0, 2.6.0           

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Follow-up Comment #4:

Having it *never* to forget wants has its downsides - it may cause AI to
research something that it needed early in the game but is never going to need
again (good defense unit against opponents that are already obsolete) or is
not important any more (problem already solved). Maybe optimal solution would
be to deteriorate want a bit every turn so older wants would count less than
current (want = want * 0.9).

Another problem is that wants are not saved to savegame, so they start from
zero after loading a saved game anyway.

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Reply to this item at:

  <http://gna.org/bugs/?22260>

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