Follow-up Comment #1, bug #22281 (project freeciv): Hm, yes, that could be clearer.
Also the Palace help could state explicitly that Palace means your capital can't be incited to revolt, to contrast with the Courthouse's increase in incite cost. (This is also a useful example of the notion of "redundant" buildings being discussed in patch #4885, bug #21992 etc. You might kind of want Courthouse to be marked as "redundant" in the UI in non-Democracy governments, but: * Redundancy logic does not know that No_Incite trumps Incite_Cost_Pct, and probably shouldn't. * In a Democracy, the Courthouse would do something useful (Make_Content) even in your capital. Should that count as "redundant"? One day it could be useful without the set of buildings in the city changing. ** You could probably trick the current logic into displaying it as redundant by expressing the Democracy requirement as negated reqs for all the other governments. (Gross.) I suspect that it won't be possible for the engine to always infer redundancy in the way we'd want from the building effects. But making ruleset authors write their own "consider this building redundant / not redundant if these requirements are met", which the engine can't check, is also ugly and error-prone. Hm.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22281> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev