Update of bug #22079 (project freeciv): Status: Works For Me => None Assigned to: persia => None
_______________________________________________________ Follow-up Comment #5: In that case, my patches don't work, and I'm unsure how to make them work without deep requirements inspection, which I'd really not prefer. Also, looking at upgrade_city_extras(), it probably makes sense to try to find a way to check for conflicting extras (keeping in mind that if two extras conflict, and both would be created, the first in the iteration sequence would have blocked the creation of the second), which the candidate patches didn't handle correctly (tiles that could have multiple conflicting defensive extras would gain more bonus than they ought to have done). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22079> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev