Follow-up Comment #1, bug #22395 (project freeciv):

Supplied rulesets have tired_attack in game.ruleset set to FALSE. This change
was made (~10 years ago) because the tired_attack behavior was regularly
reported as a bug, and very hard for newbies (who moved their entire armies
via the road to attack with 1/3 strentgh with all their units).


I personally find lack of tired_attack bad for game balance - what's the point
of fast units when any unit can attack with full power even after moving next
to the city same turn (without giving opportunity to counter-attack)


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