URL: <http://gna.org/bugs/?22417>
Summary: civ2civ3 Transport can build mines in coastal cities, etc Project: Freeciv Submitted by: jtn Submitted on: Fri 01 Aug 2014 12:51:21 BST Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.0-beta1 Discussion Lock: Any Operating System: Any Planned Release: 2.5.0, 2.6.0 _______________________________________________________ Details: civ2civ3's Transport has the "Settlers" flag; according to README.ruleset_civ2civ3 the intention is that it is able to clean up pollution. However, the autogenerated help says: * Can build roads and railways. * Can build mines on tiles. * Can build irrigation on tiles. * Can build farmland (if Refrigeration is known). * Can clean pollution from tiles. * Can clean nuclear fallout from tiles. And indeed, when the Transport is in a city (and hence on a land tile), it can do all of these things. In the long term, I suspect fine-grained action enablers are the fix for this. For 2.5, we can probably get rid of the worst of the unwanted abilities by adding nreqs to Irrig_Possible, road reqs etc. I don't think we can do anything about cleaning pollution in cities, so let's suppose it's an oil slick in the harbour. Even with all those effects, the help will claim all the above things. Perhaps the help system can be improved to pick up on the nreqs; I'll raise a separate ticket for that. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22417> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev