Follow-up Comment #1, patch #5007 (project freeciv): I'm not good choosing names, but I like the idea to give them custom names.
>Also, the bonus seems very generous; elite Engineers work 4x as fast as Workers, and an Engineer has a >50% chance of being elite after 127 turns of activity. Is this deliberate? I did not adjust the default values, but I played several games with those values and I liked it. Since early engineers can not perform terraforming (until research of fusion power), I tried to give them something that makes engineers worth to be researched and upgraded as fast as possible. An average of 150 turns of work to get elite status sounds good to me, but I see ok to reduce the chances of veterancy a bit. For example to: veteran_work_raise_chance = 3, 2, 1, 0 _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5007> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev