URL:
  <http://gna.org/bugs/?22804>

                 Summary: civ2civ3: Sewer System doesn't need Aqueduct, but
help says it does
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Tue 14 Oct 2014 23:58:14 BST
                Category: rulesets
                Severity: 2 - Minor
                Priority: 5 - Normal
                  Status: Need Info
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

On S2_5 and trunk, the help for the civ2civ3 Sewer System says
"Pre-requirement is an Aqueduct for a city to grow larger than size 8."

However, unlike the classic ruleset, the Sewer System's effects don't depend
on the ongoing presence of an Aqueduct. While you must have an Aqueduct when
the Sewer System is built (to meet the size 9 requirement), I think that after
that you can sell your Aqueduct (potentially saving you gold per turn) and yet
your city can still grow. You lose the health benefit of the Aqueduct but keep
that of the Sewer System.

Is this behaviour intentional?




    _______________________________________________________

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