Follow-up Comment #4, patch #5367 (project freeciv): > 2. Idle units should maybe include sentried, fortifying, or > fortified ones? I explicitly didn't include these, so that users can override the automatic selection by putting the transport they didn't want chosen into sentry mode.
Yes, this is a UI hack (compensating for the lack of bug #13943), and will probably confuse someone, but without it the only ways to override unwanted transport selection probably involve spending movement points; whereas if you wanted to load onto a fortified transport in the presence of an idle one (and for some reason you couldn't sentry/fortify the unwanted one), making the fortified unit temporarily idle for loading then fortifying again doesn't lose fortified status. > The C condition looks very ugly. I have some idea to improve > it (if I have time before you commit your patch). Feel free. I'll hold off committing. It is very ugly. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5367> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev