Follow-up Comment #4, bug #22803 (project freeciv): I have been testing a game with this patch, and I'm afraid I did not fully understand the effects of this patch when I read your description, and now I'm thinking it would be good to keep it optional.
In my test I had a city with pop 8 that was going to grow to pop 9 the next turn, but it was hit by a plague and ended with pop 7 and the foodbox empty, so I actually lost 2 population (1 pop and 1 full foodbox). If plague came delayed one turn, the city would have ended with pop 8, losing only 1 pop and no food. It makes the effect of plagues even more random, and I think I prefer the old behavior where you always lose 1 pop (equal to 1 full foodbox). Perhaps the city grows to pop 8 the turn after the plague, but it would have grown to pop 9 without the plague. Sorry my change of mind. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22803> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev