Update of bug #22803 (project freeciv):
Status: Fixed => In Progress
Open/Closed: Closed => Open
Summary: Plague should reduce foodbox like starvation does =>
City struck by plague should not grow again immediately
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Follow-up Comment #5:
Seems like a reasonable argument.
OK, how about blocking a city struck from plague from growing that turn (we
already have data for this). This can lead to a small loss of stored food but
is not as huge or variable a penalty as what I previously implemented, yet
gets rid of the behaviour that was annoying me. (And makes more sense
narratively, as plague isn't usually caused by tainted food.)
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