Follow-up Comment #8, patch #5027 (project freeciv):

> My impressions after testing them a bit (by manually pasting
> them to amplio2)

So, do you have something to share as solution to this ticket?

> I think the 4th and 8th would be perfect for civ2civ3, keeping
> the default bases as pre-fortresses.

By "default bases" you mean existing ones? Maybe we then should rename them as
Trench and Airfield, and add new Fortress and Airbase.

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