URL:
<http://gna.org/patch/?5564>
Summary: civ2civ3: backport some terrain effects
Project: Freeciv
Submitted by: bardo
Submitted on: Mon 15 Dec 2014 01:28:13 PM UTC
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
It is a patch for S2_5 to add some terrain changes from trunk that I find
important for game balance:
- Allowed early transformation from Forest to Grassland, so it is possible to
transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same
working time (25).
- Harbors and Offshore Platform can be built adjacent to any oceanic tile
again (same as classic rules), so Global warming does not affect them.
- Restored Food output of Deep oceans, so Global warming does not affect
Oceans that much. Now oceans transformed to deep ocean would only lose their
specials.
- Reduced irrigation times in Swamps. They represent the drainage of
wetlands.
I have verified that it does not cause troubles when you load an old savegame
where workers are performing those affected alterations.
I have not included the changes to terrain transformations by global warming,
nuclear winter, nor those available with Fusion power. I'm still testing those
in trunk, and I think the ones in current v2.5 are good enough.
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File Attachments:
-------------------------------------------------------
Date: Mon 15 Dec 2014 01:28:13 PM UTC Name: civ2civ3-terrain_work-S2_5.patch
Size: 7kB By: bardo
<http://gna.org/patch/download.php?file_id=23200>
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<http://gna.org/patch/?5564>
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