Follow-up Comment #4, patch #5564 (project freeciv): I agree the first one is odd and should be fixed. I'd suggest to change the resultant transformation to Forest->Hills (in 24 turns), same than in v2.6. But I'm not sure if this would be savegame compatible.
About the second point, I think both paths can coexist as different alternatives to do the same. If you transform Plains->Grassland (24 turns), and you have to move your workers before they have ended, later you will need to start again from the beginning. The alternative path Plains->Forest->Grassland (25 turns) require 1 extra turn, but once the forest is finished, you can move you workers and continue later with Forest->Grassland (15 turns). I'd find it problematic only if the direct transformation were more expensive. Or... we might change the time for Forest->Grass and Grass->Forest from 15 turns to 14, so the sum is 24. With both changes, the result would be: Plains->Forest->Hills (34 turns) Grass->Forest->Hills (38 turns, instead of 39) Grass->Hills (36 turns) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5564> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev