URL:
  <http://gna.org/patch/?5592>

                 Summary: civ2civ3: adjust Federation and Fundamentalism govs
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: Mon 22 Dec 2014 08:24:34 PM UTC
                Category: rulesets
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

This patch gives a little boost to these governments.

- Fundamentalism (and Anarchy): -50% to Output_Bonus, instead of
Output_Bonus_2.
The old penalty halved the entire science production, and this government was
only usefull at the end of the tech tree (with tech upkeep, not even then).
With this adjustment, I think it is a good government to maximize the
production of gold/money, even in the middle of the game.

- Federation: +1 luxury per city (placed in the city tile, like other wonders
do).
It is a minor boost, but it maxes a bit easier to celebrate than other
governments. This way, it could be a good alternative to Democracy in some
cases, even at small maps.

In the future, I'd like to allow the construction of a 2nd palace, as a small
wonder, and it will reduce the main advantage of Federation, that is, the lack
of corruption by distance to palace.
This bonus to luxury could be increased to compensate this, too.



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File Attachments:


-------------------------------------------------------
Date: Mon 22 Dec 2014 08:24:34 PM UTC  Name: civ2civ3-governments-Trunk.patch 
Size: 4kB   By: bardo

<http://gna.org/patch/download.php?file_id=23266>

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