Follow-up Comment #1, patch #5592 (project freeciv):
I plan to create another patch to add a help text for each government, as you
did for experimental rules.
Until then, let me summarize here my objective while designing the
governments. Mainly, to give something unique to each one:
- Tribal/Despotism: only ones where units out of cities do not cause
unhappiness.
- Monarchy: lowest unit upkeep.
- Fundamentalism: best to maximize gold (tithes).
- Republic/Democracy: best to maximize science.
- Federation/Communism: no corruption/waste by distance to palace.
Communism better to maximize shield production.
Federation now better to maximize happiness (easier to celebrate).
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