Update of patch #5306 (project freeciv):
Category: None => general
Status: None => In Progress
Assigned to: None => sveinung
Planned Release: 2.6.0 => 3.0.0
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Follow-up Comment #2:
Feed back on your patch:
* You shouldn't do anything in server/rscompat.c. It is for adding rules that
used to be hard coded to rulesets during ruleset version upgrade. Expel is a
new action.
* Your changes in aiair.c and aitools.c don't belong there. Expel isn't an
attack.
* do_expel_units() captures all units at the tile in stead of deporting them
to their capital.
* why did you make it an action against a unit stack rather than an action
against a single unit? What makes a unit stack target better than a unit
target for this action?
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