Follow-up Comment #2, patch #5028 (project freeciv):
I'd still like to do this, but I'm still blocked by knowing whether there are
trait values that make enough difference to be noticeable without rendering
the AI useless; and whether random combinations of off-normal traits would be
bad.
I don't think I can form an opinion based on autogame testing. Does anyone
(cazfi?) have enough experience with non-default trait values to advise?
Otherwise I guess I can make some random guesses at trait ranges (perhaps the
ones already in experimental) and supply a health warning. I wouldn't have any
supplied ruleset with a trait range have this option enabled by default
(except experimental).
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