Follow-up Comment #4, patch #5028 (project freeciv):
> I think we need to make this even more complex by giving the
> ruleset author control over the "fixed" value used when
> "random" from the range is not chosen.
I feared that.
Two possible ways (both affecting d3f) with different future expandability:
* New optional 'expansionist_default' in ruleset
** Server option selects whether this is used or uniform probability
distribution between min-max, ignoring 'default' (future option values could
use different probability distributions, possibly taking midpoint into
account)
* Allow a ruleset-defined set of min/max pairs, set one to min=max='midpoint'
in supplied rulesets
** Server option chooses which is used (a bit like 'nationset')
> I'm not sure if trait ranges in experimental are identical to
> those in variant2, but the latter values have been used in one
> real game, second one currently running.
They're not the same.
variant2 experimental
(from (from S2_6 svn)
freeciv-modpack)
expansionist 30-90 35-80
trader 30-90 35-80
aggressive 55-125 35-80
Sounds like we should adopt the playtested values?
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