Follow-up Comment #4, patch #5028 (project freeciv):

> I think we need to make this even more complex by giving the 
> ruleset author control over the "fixed" value used when 
> "random" from the range is not chosen.
I feared that.

Two possible ways (both affecting d3f) with different future expandability:
* New optional 'expansionist_default' in ruleset
** Server option selects whether this is used or uniform probability
distribution between min-max, ignoring 'default' (future option values could
use different probability distributions, possibly taking midpoint into
account)
* Allow a ruleset-defined set of min/max pairs, set one to min=max='midpoint'
in supplied rulesets
** Server option chooses which is used (a bit like 'nationset')

> I'm not sure if trait ranges in experimental are identical to 
> those in variant2, but the latter values have been used in one 
> real game, second one currently running.
They're not the same.


                variant2            experimental
                (from               (from S2_6 svn)
                freeciv-modpack)    
expansionist    30-90               35-80
trader          30-90               35-80
aggressive      55-125              35-80


Sounds like we should adopt the playtested values?

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