Follow-up Comment #3, patch #5028 (project freeciv):
I'm afraid choosing _min and _max values for the ruleset would get extra
complicated if one has to also consider what the "midpoint" will then be for
the default mode. Effects of the trait value are not always linear, or the
sensible variation is mostly to one direction from the sensible default.
So I think we need to make this even more complex by giving the ruleset author
control over the "fixed" value used when "random" from the range is not
chosen. But fortunately we can make ruleset based definition of that optional,
going by the midpoint of the range by default.
I'm not sure if trait ranges in experimental are identical to those in
variant2, but the latter values have been used in one real game, second one
currently running.
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