Follow-up Comment #45, patch #6104 (project freeciv):
+; "CanEscape" = If killstack is enabled and defender was lost,
+; this flag gives 50% chance to escape and don't been
+; killed. Unit will escape only if it have more moved point
+; than move point requires to move to any tile adjacent plus
+; attacker move point.
+; "CanKillEscaping" = Always kills units of player on war with attacker,
if
+; killstack is enabled and defender of attacked tile is
lost
Add documentation to all the rulesets that documents unit type flags. (Quick
way of doing it: do a diff of experimental, then apply it as a patch the the
other rulesets)
-flags = "Horse"
+flags = "Horse", "CanEscape", "CanKillEscaping"
The rule change should not be a part of the final patch. Rule changes can be
suggested in a follow up patch.
+ circle_iterate(vunit->tile, 1, ptile) {
Won't compile when debug is enabled because of a shadowing warning. The name
"ptile" is already in use.
+ 4, 17, "e_unit_escaped"
+ 4, 17, "e_unit_escaped"
Once is enough.
Add commented out event to data/stdsounds.soundspec so potential sound set
contributors knows it's there.
Add autogenerated help in client/helpdata.c. (See
http://repo.or.cz/freeciv.git/blob/master:/client/helpdata.c#l4024)
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