Quick note via email before I get to my development machine; the behavior you're seeing is probably exactly right - units not escaping where they cannot go. One thing to test would be to see if road on hills/mountains would change this behavior for wheeled units.
- ML All typos in this email caused by jumping bus On Monday, 19 October 2015, Sławomir Lach <[email protected]> wrote: > Follow-up Comment #59, patch #6104 (project freeciv): > > I send a newest version of patch. There's one matter: In experimental > ruleset, > units will select river on plains instead of hills/mountains. I don't know, > why. > > (file #25351) > _______________________________________________________ > > Additional Item Attachment: > > File name: 0005-Now-units-will-select-tile-with-highest-defense-when.patch > Size:9 KB > > > _______________________________________________________ > > Reply to this item at: > > <http://gna.org/patch/?6104> > > _______________________________________________ > Message sent via/by Gna! > http://gna.org/ > >
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