Quick note via email before I get to my development machine; the behavior
you're seeing is probably exactly right - units not escaping where they
cannot go. One thing to test would be to see if road on hills/mountains
would change this behavior for wheeled units.

 - ML

 All typos in this email caused by jumping bus

On Monday, 19 October 2015, Sławomir Lach <[email protected]>
wrote:

> Follow-up Comment #59, patch #6104 (project freeciv):
>
> I send a newest version of patch. There's one matter: In experimental
> ruleset,
> units will select river on plains instead of hills/mountains. I don't know,
> why.
>
> (file #25351)
>     _______________________________________________________
>
> Additional Item Attachment:
>
> File name: 0005-Now-units-will-select-tile-with-highest-defense-when.patch
> Size:9 KB
>
>
>     _______________________________________________________
>
> Reply to this item at:
>
>   <http://gna.org/patch/?6104>
>
> _______________________________________________
>   Message sent via/by Gna!
>   http://gna.org/
>
>
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