Follow-up Comment #7, bug #23614 (project freeciv):
> Root cause is calling city_refresh() before all cities are loaded
That refresh has to go. It may not crash that often with supplied rulesets,
but it certainly has a lot of trouble potential in it. Many effects get
evaluated as part of it, and that means checking requirements. Having one of
these requirements on range "Traderoute" can cause of crash, otherwise
produced data can be badly off.
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