URL:
  <http://gna.org/bugs/?24175>

                 Summary: AIs inappropriately set tax to 100% gold, stopping
science (civ2civ3 ruleset)
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Mon 14 Dec 2015 01:09:59 UTC
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_6 r30966
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 2.6.0, 3.0.0

    _______________________________________________________

Details:

Just ran a S2_6 autogame to T5000 with no definite conclusion.

All AIs have stopped research, and many have not yet achieved Gunpowder. Looks
like science was only an occasional pursuit after around T150.

(There are probably other problems, since no AI has been eliminated in 5000
turns, even though there is a noticeable disparity in technology.)

Attached savegame from final turn. I still have all the others, for now.

I haven't run on S2_5, or with classic ruleset, to compare behaviour.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Mon 14 Dec 2015 01:09:59 UTC  Name: autogame-T5000-Y06575-auto.sav.bz2 
Size: 136kB   By: jtn
good grief
<http://gna.org/bugs/download.php?file_id=25988>
-------------------------------------------------------
Date: Mon 14 Dec 2015 01:09:59 UTC  Name: autogame.serv  Size: 247B   By: jtn
good grief
<http://gna.org/bugs/download.php?file_id=25989>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?24175>

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