URL:
<http://gna.org/bugs/?24175>
Summary: AIs inappropriately set tax to 100% gold, stopping
science (civ2civ3 ruleset)
Project: Freeciv
Submitted by: jtn
Submitted on: Mon 14 Dec 2015 01:09:59 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: S2_6 r30966
Discussion Lock: Any
Operating System: GNU/Linux
Planned Release: 2.6.0, 3.0.0
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Details:
Just ran a S2_6 autogame to T5000 with no definite conclusion.
All AIs have stopped research, and many have not yet achieved Gunpowder. Looks
like science was only an occasional pursuit after around T150.
(There are probably other problems, since no AI has been eliminated in 5000
turns, even though there is a noticeable disparity in technology.)
Attached savegame from final turn. I still have all the others, for now.
I haven't run on S2_5, or with classic ruleset, to compare behaviour.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Mon 14 Dec 2015 01:09:59 UTC Name: autogame-T5000-Y06575-auto.sav.bz2
Size: 136kB By: jtn
good grief
<http://gna.org/bugs/download.php?file_id=25988>
-------------------------------------------------------
Date: Mon 14 Dec 2015 01:09:59 UTC Name: autogame.serv Size: 247B By: jtn
good grief
<http://gna.org/bugs/download.php?file_id=25989>
_______________________________________________________
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<http://gna.org/bugs/?24175>
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