Follow-up Comment #4, bug #24175 (project freeciv):
I think it is related to bug #21640.
Unless the code was changed since then, the AI was designed to maximize gold
tax rate when the state is "onwarfooting". Since "Hard" AI level allow them to
set it to 100%, they stop science research while attacking.
I'm not sure why this is not a problem with default rules, but I suppose the
AI is less prone to enter "onwarfooting" state with those rules.
My guess why it is worse in civ2civ3 is:
-default number of AIs is 12 instead of 5, so there are more wars.
-default map is continental, so it is easier to start an attack.
-it is easier to defend (harder to conquest a city), and harder to move in
enemy territory, so attacks require much more time.
-there are several governments without Senate that AI likes to use, while many
AIs in classic ruleset can not start a war due to Republic/Democracy
limitation.
It is just a guess, because I still do not know how to get AI code info/logs
while running a game, sorry.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?24175>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev