On Thu, 14 Jun 2012 06:45:53 AM Michael Vehrs wrote: > Yesterday, I had the idea of moving the initial goods price ranges into > the game options. This would enable the player to set the minimum and > maximum value of the randomly generated initial price. The same could be > done for the price spread. And unit prices might also be moved into game > options. > > This change would implement the long-standing request that the hammer > price be made configurable again. What do you think?
Generally, I like options, and IMHO with the tree-view in place we can afford to have some more. However IIRC ATM the initial goods prices are in the goods-type definition in the spec. That seems like a good place already. Could the game option get its default value/s from the goods-type definition? (Also IIRC) the current variability is hard coded --- if so that should go into the spec somewhere and a game option is a sensible place. Cheers, Mike Pope
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