On Thu, 14 Jun 2012 06:45:53 AM Michael Vehrs wrote:
> Yesterday, I had the idea of moving the initial goods price ranges into
> the game options. This would enable the player to set the minimum and
> maximum value of the randomly generated initial price. The same could be
> done for the price spread. And unit prices might also be moved into game
> options.
> 
> This change would implement the long-standing request that the hammer
> price be made configurable again. What do you think?

Generally, I like options, and IMHO with the tree-view in place we can afford 
to have some more.  However IIRC ATM the initial goods prices are in the 
goods-type definition in the spec. That seems like a good place already.  Could 
the game option get its default value/s from the goods-type definition?  (Also 
IIRC) the current variability is hard coded --- if so that should go into the 
spec somewhere and a game option is a sensible place.

Cheers,
Mike Pope

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