> Generally, I like options, and IMHO with the tree-view in place we can
> afford
> to have some more.  However IIRC ATM the initial goods prices are in
> the goods-type definition in the spec. That seems like a good place
> already. Could the game option get its default value/s from the goods-
> type definition? (Also
> IIRC) the current variability is hard coded --- if so that should go into
> the spec somewhere and a game option is a sensible place.

I think it would be a good idea marking most of the options as "advanced".
This would allow a simplified view of the important options, and we could
have a check box for showing the more advanced configurations.

Composite options could also be displayed in such a simplified view -
options that modifies several other options. For example an option in the
map generator selecting the type of map: continental, islands etc, and
implementing this using standard map options.

Another idea (from a couple of years ago) was having visibility and values
of options being defined by mods :-)

_____
Stian Grenborgen






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