On Sun, 22 Jul 2012 09:36:09 AM Michael Vehrs wrote: > As far as I recall, we do not know exactly how the original game > determined the weakest and strongest AI players. Thus, I am all in > favour of improving our own algorithm. Number of units would be one > possible choice, game score would be another.
I was wrong, we already use the game score (subject to SoL limits in the spec). Odd that Sweden scored poorly, which needs investigating. Number of units (perhaps plus number of buildings where level > 1) sounds like an improvement to me. Cheers, Mike Pope
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