I now have only one remaining known problem with TransportMission
still to hunt down, so on the weekend I finally got to look at the
problem with the REF just hanging around.  Not sure what was happening
earlier, but the current problem was yet more fallout from the path
finding changes.  Fixes are under test.  So I think we can at last
start to look at another release, and therefore here is my customary
view of the open bug list since the last release:

1. Definite release blockers:

    BR#3577193 un-initialized objects with 0.10.5 america_large map
      lone_wolfsf has been working on this and has contributed a fixed
      America_large map, however it lacks Resources.  We could release by
      changing the map layer to RIVERS and letting the Resources
      auto-generate, but having the old Resources added back is a better
      fix.

    BR#3518302 REF stands around doing nothing
      mpope has fixes under test

    <unreported> TransportMission NPE with cargo lacking destination
      mpope is hunting this


2. This is true, but should be deferred to a major version change.

    BR#3526832 use XDG dirs instead of HOME


3. These are real (or were), and Would Be Nice to fix, but probably
not worth blocking a release for.

    BR#3579159      mapeditor remove settlement no clear owner
    BR#3560676      game hangs when returning from map editor
    BR#3523330      Native setelments don'work
    BR#3507137c     Editor
    BR#3222013      Map move in editor fail
    BR#3204041      Can not start from edited map
    BR#2928728      Can not choose native profession
    BR#2921948      Editor import bug
      Assorted map editor fail
    
    BR#3556103 Some issues with trade route to europe
      Some issues fixed, but I bet Europe is borked as a trade route hop.
    
    BR#3528471 horse production error
      Apparently horses eat fish after all
    
    BR#3521002 Duplicated TR info dialogs
      True, trade route messages are a bit simple.
    
    BR#3520455 Map scroll in Colony screen
      This is the weird situation when the map keep scrolling to the top.
      It is still happening rarely, but I have no idea what triggers it.
    
    BR#3519026 "T" status not displayed during "O" command
    
    BR#3518047 Wrong overleaping of the trading dialogs

    BR#3486695 Custom Difficulty not working if choosing more than 3 expert
      Should we make the number of recruitable slots a game option?


4. I think these are fixed.  Any sightings?

    BR#3585915 NPE displayGotoPath hangs game
      Patched (svn.10276)
    
    BR#3576173 NPE - AI Player failed while working
    
    BR#3571591 shift + drag unloading not working
    
    BR#3564717 Main menu gets doubled
      ISTR Paolo fixed this?
    
    BR#3564091 Unable to load game
      Known patched AI corruption
    
    BR#3559996 arsenal gives wrong number of muskets
      Thanks to Michael for getting to this.  Are you happy with the
      fallout from BR#3430371 and the test (testToolsMusketProduction)
      that is now failing?  We also have BR#2871069, or is this now moot?

    BR#3541420 Unavailable units
    BR#3541563 Treasure Train Popup
    BR#3537283 Odd bug on colony conquest
      These were due to captured units appearing in the active units list.

    BR#3521118 "Treasure transport" dlg appears twice
      Patched

    BR#3520017 Prod. bonus vs. level 2 buildings
      Looks like Michael has fixed this (colopedia was updated, and we
      have government options).  Did you have anything further you
      wanted to do?

    BR#3519634 Multiplayer chat massages

    BR#3509307 Game not loaded
      Bad AI corruption, due to dead European colonies.  Have not seen that
      either for some time.

    BR#3506594a I destroyed who?
      The message issue is fixed.  This is the bug where Europeans try to
      destroy a native settlement that is already dead.  I have not seen it
      for a while.

    BR#3496885c can't window the game, plus
      What is left is inability to save the difficulty level.


5. I can not reproduce these:

    BR#3582641 colonist pop-up menu on 1024*600
    BR#3489742 can't use map settings
      I suspect these are duplicates of the Windows Java menu popup problems.
    
    BR#3565363 weird situation (bug?)
    
    BR#3542867 Stuck AI Turn
    
    BR#3542583 savefiles corrupted
    
    BR#3537373 0.10.5 NPE while starting (Debian 64 Java6)
    
    BR#3528583 Unit pop ups don't disappear
    
    BR#3523683 School/College/University
    
    BR#3520384 Mac version doesn't run
    
    BR#3506042 Instant Man-of-War
    
    BR#3496928 Cannot access unit menu
    
    BR#3495136 Game locks up


6. I am unsure what to do about these.

    BR#3522192 Cannot find out sentiment if it is >100%
      Some parts are fixed.  Poster wants the turns till >0, but I suspect
      this is the same as `turns to next rebel'.
    
    BR#3521674 "Total production" in Trade advisor report
      Objecting to big drop in food productions when a new colonist is born.
      Not a bug IMHO.
    
    BR#3518446 Cease-fire is not seen in Indian advisor
      Need to know if you can demand tribute when at war.
    
    BR#3518363 GOTO vs. unexpected obstacle
      Not a bug IMHO.
    
    BR#3518349 "GOTO" is too sensitive to dragging
    
    BR#3518160 GUI look strange after SAVE
    
    BR#3518119 GOTO vs. Lost city rumors
      getResponse() lossage?
    
    BR#3495741 0.10.5 Foggy Mountains
      Graphics issue


Comments please, especially with respect to questions, older bugs that
should be release blockers, and on category #6.  I plan to drop
categories #2, #4, #5 in follow ups.

Cheers,
Mike Pope

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