On Wed, 14 Nov 2012 06:52:19 AM Michael Vehrs wrote: >>[use a BuildQueue for emigration slots] > Exactly. Handling Fountains of Youth will require some hackery, but as I > recall this is already the case.
The hacky bit is that the client sees a fountainOfYouth message, extracts the number of migrants, and calls showEmigrationPanel repeatedly to make a choice. As long as Europe.getRecruitable() continues to work, and that the client Europe is correctly updated, I reckon underlying representation can change without fuss. >>[Arsenals, Col1 bug?] > It might well have been a last-minute fix for a game balance problem. As > was pointed out, we could have an arsenal with lesser advantages, but > although muskets are somewhat special, being the only third-level goods, > I think that would be less than ideal. My suggestion is to include the > normal factory-level arsenal. If it unbalances the game, remove it. If > players complain, we can always restore the useless arsenal to the > classic rule set. Fair enough. Lets go with that. I will reopen the old bug to document this. >>[Release date] > We can always hope, can't we. Let's aim for December 21, shall we? If we > can't make it, we can't make it. My current work in QA (in real life) > has really, really made me appreciate the "release when it's done" > approach. The current mania for fixed upgrade cycles leads to insanity > and desolation. Well said. FreeCol is not served by anyone feeling under deadline pressure. Burnout lies that way, not fun. Cheers, Mike Pope
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