On 14.12.2012 13:02, Michael T. Pope wrote:
> A week out from the Mayan apocalypse it is time to revisit the bug list.
> There are no real show stoppers that I am aware of.  I have been play testing
> a fair bit and have caught a bunch of mostly cosmetic annoyances.
>
> On Mon, 12 Nov 2012 06:45:00 PM Michael T. Pope wrote:
>    
>> 1. Definite release blockers:
>>
>>      BR#3577193 un-initialized objects with 0.10.5 america_large map
>>        lone_wolfsf has been working on this and has contributed a fixed
>>        America_large map, however it lacks Resources.  We could release by
>>        changing the map layer to RIVERS and letting the Resources
>>        auto-generate, but having the old Resources added back is a better
>>        fix.
>>      
> This remains as stated, but at least there is a mitigation.
>
>    
>>      BR#3518302 REF stands around doing nothing
>>        mpope has fixes under test
>>      
> Fixed.  I hope to have another check of the REF shortly.
>
>    
>>      <unreported>  TransportMission NPE with cargo lacking destination
>>        mpope is hunting this
>>      
> Fixed.
>
> The non-blockers following are mostly unchanged unless otherwise stated.
>
>    
>> 3. These are real (or were), and Would Be Nice to fix, but probably
>> not worth blocking a release for.
>>
>>      BR#3579159      mapeditor remove settlement no clear owner
>>      BR#3560676      game hangs when returning from map editor
>>      BR#3523330      Native setelments don'work
>>      BR#3507137c     Editor
>>      BR#3222013      Map move in editor fail
>>      BR#3204041      Can not start from edited map
>>      BR#2928728      Can not choose native profession
>>      BR#2921948      Editor import bug
>>        Assorted map editor fail
>>      
> I gather from the commits that many(all?) of these are now done.
>    

I consider many of the issues fixed. 3222013 is an interface wart rather 
than a bug, but that will have to wait for a rewrite of the "toolbox" 
panel. I'm not sure about 2928728, but I'll have another look at all the 
issues and change their status in the bug tracker according to my 
findings. I might be able to commit a map importer soon, but if we are 
gearing up for a release, it might be better to wait.

>
>    
>>      BR#3556103 Some issues with trade route to europe
>>        Some issues fixed, but I bet Europe is borked as a trade route hop.
>>      
> Must check Europe-trade routes still.
>
>    
>>      BR#3528471 horse production error
>>        Apparently horses eat fish after all
>>
>>      BR#3521002 Duplicated TR info dialogs
>>        True, trade route messages are a bit simple.
>>
>>      BR#3520455 Map scroll in Colony screen
>>        This is the weird situation when the map keep scrolling to the top.
>>        It is still happening rarely, but I have no idea what triggers it.
>>
>>      BR#3519026 "T" status not displayed during "O" command
>>
>>      BR#3518047 Wrong overleaping of the trading dialogs
>>
>>      BR#3486695 Custom Difficulty not working if choosing more than 3 expert
>>        Should we make the number of recruitable slots a game option?
>>      
>    
>> 6. I am unsure what to do about these.
>>
>>      BR#3522192 Cannot find out sentiment if it is>100%
>>        Some parts are fixed.  Poster wants the turns till>0, but I suspect
>>        this is the same as `turns to next rebel'.
>>      
> Just fixed another bug there, which may have done the trick.
>
>    
>>      BR#3521674 "Total production" in Trade advisor report
>>        Objecting to big drop in food productions when a new colonist is born.
>>        Not a bug IMHO.
>>
>>      BR#3518446 Cease-fire is not seen in Indian advisor
>>        Need to know if you can demand tribute when at war.
>>
>>      BR#3518363 GOTO vs. unexpected obstacle
>>        Not a bug IMHO.
>>
>>      BR#3518349 "GOTO" is too sensitive to dragging
>>
>>      BR#3518160 GUI look strange after SAVE
>>
>>      BR#3518119 GOTO vs. Lost city rumors
>>        getResponse() lossage?
>>
>>      BR#3495741 0.10.5 Foggy Mountains
>>        Graphics issue
>>      
> ATM IMHO none of these are urgent/clear enough to bother working on in
> preference to play testing and stability work, but speak up now if you
> disagree.
>
> Cheers,
> Mike Pope
>    

I don't disagree. As far as cosmetics are concerned, I might have time 
to repaint rivers and forest with river tiles to make them more 
pleasing. But I'm not promising anything. The end of the year is fraught 
with domestic duties.


Regards

Michael



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